- Platform
- PS5 only, PS5 Pro Enhanced, 15 September 2026.
- Difficulty
- Five Challenge Levels, changeable at any time; no difficulty trophy.
- Length
- 15–20 h for the platinum; the story takes about 20 h for Push Square, about 14 h for Vandal.
- Missables
- None. Mission Select opens at the 2nd Nightmare Door.
- Collectibles
- 102: 68 Material Crates, 20 Whisky Bottles, 14 Nightmare Doors.
Decide before you start
What the opening missions hand you
Missions 1–3 · Telambang
Back in Action, A Debt Repaid and Last Meal hold no collectibles at all. What they do hold is the combat grounding: Hot Head, for hitting Rage Tier 3, pops during A Debt Repaid, and Omega Red is beaten at the end of Last Meal for Omega Dead.
Mission 4 · Homecoming
The first collectibles arrive together: two Material Crates — the first is story-mandatory, since Walter asks you to bring him the supply crates — the Uncanny Whisky bottle, and the first Nightmare Door, The Enemy of My Enemy, which you walk into automatically after a cutscene. Suit Up pops for crafting your first suit.
Mission 5 · The One That Got Away
The mission that changes the rules. Its Nightmare Door is the second one, and Mission Select unlocks the moment you reach it — from here nothing in the game can be lost. Also here: four crates, the Incredible 181 bottle, Callisto's journal behind the "Do not enter" panels for Greased, and the highway chase for Road Rage.
Mission 8 · Something Much Stronger
Berserker Unleashed is story-related after this mission, so the berserker state is something the campaign gives you rather than something you unlock by spending. Four crates, a bottle and a door here as well.
Nothing is missable, and that should change how you play
What the reviews warn about
- The combat is the draw and the complaint at once. GameRant, at 8/10, calls it visceral but says it becomes repetitive in long encounters and that the gameplay does not evolve much from beginning to end.
- Stealth is thin. GameRant describes it as fairly straightforward and rote — approach an enemy, press a button — and Push Square's review does not treat it as a system worth discussing.
- It is strictly linear. Push Square, at 8/10, praises a focused experience but criticises invisible walls and a design that wants you to play it its way; GameRant makes the same point about the structure feeling restrictive.
- The story divides people. Push Square calls the narrative relatively uninteresting and badly presented in places; GameRant says it meanders and that the stakes are unclear. Metacritic shows 76 on 25 September 2026 (134 critic reviews), a reception more mixed than Insomniac's Spider-Man games.
- Two outlets scored it low: IGN at 6/10, saying the combat wears thin well before the end, and GameSpot at 6/10, calling the combat solid but the rest basic.
- The praise is consistent on one thing: how it looks and sounds. Push Square calls the visuals outstanding, GameRant calls it one of the best-looking PS5 games, and both single out Liam McIntyre's performance.