Rage, and what sits at the top of it
The inputs the trophy list names
| Move | Input | Where it is named |
|---|---|---|
| Parry | L1, against attacks that glow blue | Parry Perfected — 500 parries across the run |
| Tornado Spin | L2 + Square | Spiral Cut — 75 kills with it |
| Environmental impale | Hold Square to kick an enemy into a hazard | Shish Kebab |
| Stealth kill on a blinded enemy | R1 to stagger with Jean, then Square | Blindsided — 10 of them |
| Helix Claws blast | Unlocked at the end of mission 17, Death Comes to Death | Cut Just As Deep — 100 kills with it |
| Critical Strike | L2 + R2 — or reach Rage Tier 3 | The Death By 1000 Cuts trial asks for three |
Blue means parry
Stealth, and how far it goes
Where the reviews split
| On | One side | The other |
|---|---|---|
| The combat | GameRant, 8/10: visceral, and the Rage and finisher loop is the highlight of the game. | IGN, 6/10: the combat wears thin well before the end. GameSpot, 6/10: solid combat, but not doing much beyond the basics. |
| How it evolves | Push Square, 8/10: fast, gory and approachable throughout, with brutal finishing animations. | GameRant: repetitive in prolonged encounters, and the gameplay does not evolve much from beginning to end. Push Square calls the skill tree somewhat limited. |
| Boss design | Push Square and GameRant both praise how the fights look. | GameRant: the bosses follow a pattern of parry or dodge, attack, repeat, and do not innovate. |