Skip to content
REFERENCE

Four Platforms, One PC Spec Sheet, and the Console Numbers Activision Never Gave

Platforms
PlayStation 5, Xbox Series X|S, PC (Battle.net, Steam, Xbox on PC) and Nintendo Switch 2. Not PS4 or Xbox One.
PC storage
An SSD with 115 GB free at launch, at every tier (Activision's launch requirements, 29 September 2026).
PC gatekeepers
DirectX 12, an SSD, TPM 2.0 and Secure Boot, an AVX-capable CPU, and a broadband connection.
Switch 2
Native build by Infinity Ward with Digital Legends. Joy-Con 2 mouse controls, gyro, Pro Controller, HDR, handheld, cross-play and cross-progression.
Not published
No official install size for PS5 or Xbox, and no frame-rate figure for either beyond the 120 Hz mode.

Where it runs

PlatformWhat is confirmedWhat is not
PlayStation 5Launch platform, 23 October. Pre-orders opened 28 May. Not on PlayStation 4.Activision has published no install size; unofficial sizes per pack are listed below. PlayStation confirms 4K, 120 Hz and VRR on PS5 and PS5 Pro, and Activision says Performance Mode needs VRR. No DualSense feature has been published.
Xbox Series X|SLaunch platform, with Xbox Play Anywhere: one purchase covers console and Xbox on PC. Not on Xbox One.The store page lists no install size, and Xbox has only estimates that disagree, so this page gives no figure. Its capability tags (4K Ultra HD, HDR10, 60 fps+, 120 fps) are Microsoft's standard labels, not a published target, but Activision says Performance Mode needs VRR here too. The ESRB rates it M.
PCBattle.net, Steam and Xbox on PC. Infinity Ward with Beenox. Launch requirements published on 29 September 2026 in three tiers: minimum, recommended (aimed at 90 fps in multiplayer on High settings) and ray tracing at 4K upscaled. Digital pre-purchases on PC can preload from 15 October at 9:00 AM PT.No benchmark figures from anyone outside Activision.
Nintendo Switch 2Native build, Infinity Ward with Digital Legends. Pre-orders from 26 August, digital Standard and Vault. First Call of Duty on Nintendo hardware in over a decade.No official resolution figure. Digital Legends says multiplayer reaches 60 fps docked and about 44 fps handheld, and the Campaign 30 fps. Independent measurements give dynamic resolution up to 900p with DLSS or 1080p with SMAA docked, and 720p handheld, with lows of 450p and 360p.

PC requirements, as Activision Support publishes them

MinimumRecommended
OSWindows 10 64-bit, latest updateWindows 11 64-bit, latest update
CPUAMD Ryzen 5 1400 or Intel Core i5-6600AMD Ryzen 5 3600 or Intel Core i7-8700K (callofduty.com's PC post of 29 September; Activision Support's sheet says i7-8700)
RAM8 GB16 GB
GPUAMD Radeon RX 470, NVIDIA GeForce GTX 970 or 1060, or Intel Arc A580AMD Radeon RX 6600 XT, NVIDIA GeForce RTX 3060 Ti, or Intel Arc B580
VRAM3 GB8 GB
StorageSSD with 115 GB available at launchSSD with 115 GB available
Required regardlessDirectX 12, broadband internet, TPM 2.0 and Secure Boot, an Intel or AMD CPU with AVX. Intel Arc cards need Resizable BAR.The same. These are the launch figures of 29 September 2026, which replace the beta sheet of 20 August. A third tier, for ray tracing at 4K upscaled, asks for a Ryzen 7 3700X or Core i7-10700K, 32 GB of RAM and an RX 9070 XT or RTX 5070 Ti with 16 GB of VRAM.

What Activision promises PC players

  • DLSS 4.5 support on high-end configurations.
  • Real-time ray tracing expanded across Campaign, Multiplayer and DMZ, with work on ray-traced reflections, ambient occlusion, shadows and volumetrics.
  • Multiple upscaling and frame-generation options to trade image quality against performance.
  • Shaders prepared ahead of time, and Activision says significantly fewer restarts that an update forces on you.
  • Competitive settings aimed at frame rate and responsiveness, and continued work on mouse responsiveness and visual clarity.
  • TPM 2.0 and Secure Boot are hard requirements, not recommendations — Activision published a separate article about them before the beta.
  • Steam players must have a mobile phone number linked to their Steam account to play.

Nintendo Switch 2

What the platform supports
Activision's 26 August post lists Joy-Con 2 mouse controls, gyro controls, the Switch 2 Pro Controller, HDR and handheld play, plus cross-play and cross-progression with the rest of the Call of Duty community. Multiplayer needs an Activision account, a Nintendo Switch Online membership and an internet connection.
About 84.9 GB
Nintendo's own eShop listing, read on 27 August, puts the standard edition at roughly 84.9 GB, before any future updates, and the beta download at 38.7 GB. The physical release is reported to be a code in a box rather than a full cartridge.
How it played in the beta
The only established outlet with real Switch 2 hours called it a competent build running up to 60 fps in multiplayer and fine with a Pro Controller on a TV, but found the Joy-Con sticks hard to aim with and the textures muddy enough that opponents blended into Silkworm's backgrounds.
A beta perk that has expired
During the open weekend every Switch 2 player could temporarily use Vault Edition content — the Hostile Alliance and Special Forces operator packs and the Signature Weapon Collection — without owning the Vault Edition. That window closed with the beta on 1 September.

The console numbers, and what stands behind them

Activision has published no install size for PlayStation 5 or Xbox Series X|S, and no frame-rate target for either. PlayStation confirms 4K, 120 Hz and VRR on PS5 and PS5 Pro. Activision says Performance Mode needs VRR on PS5 and Xbox Series X|S: without it, Campaign and DMZ stay at 60 Hz, and so does Warzone from Season 1. Its statement does not name Multiplayer. The PS5 download sizes in circulation are unofficial and per pack: about 28.7 GB for the base pack, 42.2 GB for the Campaign, 20.8 GB for Multiplayer, 5.8 GB for the first DMZ pack, 19.6 GB of shared content and 42.0 GB for Warzone. The second DMZ pack is unlisted, so they add up to no confirmed total. Xbox has only estimates that disagree, so this page gives no figure. The other figures with a source behind them are the PC requirement of an SSD with 115 GB free, Nintendo's eShop listing at about 84.9 GB for Switch 2, and Digital Legends' own word that Switch 2 multiplayer reaches 60 fps docked and about 44 fps handheld. Independent measurements on Switch 2 put the Campaign at a stable 30 fps, Multiplayer at a 60 fps target that can fall into the high 40s, and DMZ at 40 fps on a 120 Hz TV. Anything else in circulation is an estimate, and those estimates are not on this page.

Cross-checked

Cross-checked on 1 October 2026 and re-checked on 2 and 3 October 2026 against support.activision.com, the Steam store page, GoNintendo's interview with Digital Legends, callofduty.com's posts — the PC post of 29 September among them — the Xbox store page, and the coverage of Nintendo Life, GamingTrend, Vandal, Eurogamer.es, GodisaGeek and Insider Gaming. Not from a playthrough: checked against the sources above. Still to confirm in-game. The Switch 2 sizes and the code-in-a-box physical release come from Nintendo Life's reading of the eShop listing. Re-checked on 5 November 2026: the ESRB rating against esrb.org. The PS5 pack sizes rest on a single unofficial source, PlayStation Game Size, as reported by Beebom and Twisted Voxel. The Xbox size estimates disagree, and Twisted Voxel's carries no source. 4K, 120 Hz and VRR on PS5 rest on the PlayStation Blog as reported by GamingBolt, the VRR requirement on Activision's CODUpdates post as reported by GamerFuzion, and the Switch 2 measurements on Digital Foundry alone, as reported by Nintendo Everything.
← Back to Call of Duty: Modern Warfare 4 Guide

Content last reviewed

Community tips

Short, practical things that helped you on this page.

Sign in to leave a tip.

Support the Guide

Did This Guide Help You?

GuideVault is free and independent: no ads, no tracking cookies. If a guide saved you time, supporting the project keeps it that way.

🅿️

Donate via PayPal

Any amount, no minimum. Donations pay for keeping the guides up to date with each patch.

Donate with PayPal

One-time · No subscription required

Subscribe on Patreon

From €3 a month: new guides a week early and your name in the credits below and in the Hall of Fame. From €5: your own card style, a vote that counts ×2 on the next guide, saved builds and 5 Game Memory slots. With Legend: 25 slots, a ×5 vote, focus mode and export.

Join on Patreon

Cancel anytime