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GEAR

Equipment & Items

Gear boosts your stats independent of Archetype, so it's a flat power increase for whatever class you run. Keep it current at each new city and stock consumables before tough dungeons.

Gearing up

  • Buy and forge better weapons and armour as you reach each new city.
  • Accessories can grant resistances and passive perks — tailor them to a dungeon.
  • Stock healing and revive items; press-turn fights can spiral fast.
  • Sell or dismantle old gear to fund the next tier.

Smart shopping

  • Bring materials to the blacksmith to forge upgrades that outclass shop gear.
  • Slot resistance accessories that remove your weakness to a dungeon's main element.
  • Keep a stock of revive and cure-all items — Atlus fights punish being caught short.
  • Don't overspend early; save money for the Merchant Archetype's money-based attacks if you use it.

Accessory tactics

  • Slot an accessory that nulls or resists the dungeon's main element to deny enemy press-turns.
  • Swap accessories per fight — a resistance that saves a run is worth the menu time.
  • Some accessories grant passive skills or stat boosts; match them to a character's role.
  • Forge upgrades at the blacksmith often beat anything on sale in the shops.

Your Archetype decides what you can hold

This is the rule that catches people: equipment is tied to the Archetype, not the character. A party member wearing the Warrior Archetype can use greatswords; change the Archetype and the weapon goes with it.
SlotWho can use it
WeaponsTied to the Archetype. Some carry extra properties — more damage against certain enemies, or stronger elemental attacks
Heavy armourWarrior, Knight and Berserker lineages only
RobesMage, Healer, Summoner and Masked Dancer lineages only
Sub-armour / gearSits between armour and accessory. Also restricted by lineage
AccessoriesNot restricted, apart from a few personal ones. The one slot you can plan freely
The best gear is not in the shops. The Legendary weapons and armour all come from optional side quests, which makes them a calendar cost like everything else. One shop worth knowing anyway: Gloamhall, the accessory shop in Grand Trad, which only opens at night.

Cross-checked

Cross-checked on 5 September 2026 against Game8's equipment guide and independent coverage of Gloamhall, and re-checked on 3 October 2026 against the GameFAQs equipment list, which gives heavy armour as Warrior/Knight/Berserker-only and robes as Mage/Healer/Summoner/Masked Dancer-only; Gloamhall is a real night-only accessory shop in Grand Trad, exactly as this page has it. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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