Main dungeons have deadlines; side dungeons and the Gauntlet Runner fill the gaps. Managing time is half the game — a good schedule leaves you both dungeon-cleared and bond-rich.
Time management
- Clear the story dungeon comfortably before its deadline, then use spare days for bonds and stats.
- Scout a dungeon's element theme and set your party's Archetypes before entering.
- Use the Gauntlet Runner's activities on travel days to grow Royal Virtues.
- Rest to recover, but don't waste days — the calendar is your real resource.
Clearing efficiently
- Use field attacks and ambushes to skip or shorten trivial fights and save in-dungeon time.
- Bring the element the dungeon is themed around to speed through its enemies.
- Grab treasure and side objectives on the way to the boss rather than backtracking.
- If you clear early, spend the freed days on the bonds you need for Royal Archetypes.
Types of dungeon
- Main story dungeons: gated by a deadline; clear them with days to spare.
- Side dungeons: optional runs for MAG, gear and Archetype XP on free days.
- Themed dungeons often share one element — set your party to exploit it.
- Endgame/optional dungeons hide the superbosses; save them for a Royal-Archetype party.
Main dungeons and side dungeons
The distinction is the whole schedule.
Main dungeons unlock as the story advances and
carry the deadlines — the dates are on the
walkthrough
page.
Side dungeons come from side quests and have no deadline: they are loot and EXP, and they
are what you cut first when the calendar tightens.
We are not going to give you a total, and here is why. The published guides
say the game has 24 dungeons, and then break that down as 9 main plus 16 side — which is 25. The same
contradiction repeats across sources, so one of the two numbers is wrong and we cannot tell which. Treat “about
two dozen” as the honest answer until someone counts them in-game.
The quest counts have the same wobble: sources say 10 or 11 main quests and 65 or 66 side quests —
checked directly against two current guides, Game8 lists 10 main quests while PowerPyx lists 11, the extra one
being “Ancestral Solution” between Obtain Drakodios and Eliminate Virga Island's Threat, so the two
totals trace to whether that quest is counted on its own. One thing is firm though — the completion trophy needs
75 of 76 quests, because two of them (#39 and #40) are alternatives and doing either one closes the
other.
Still to verify
The main/side split; the dungeon and quest totals are contradictory in the sources and are left open. Re-checked on 5 September 2026 against Game8 and PowerPyx directly — the contradiction is confirmed real, not stale (see the note above on where the extra quest comes from); the dungeon-count wobble was not resolved the same way. Tried again the same day specifically to close the dungeon count: Game8's own dungeon-list page names 11 main and 19 side dungeons (30 total) when read directly, and PowerPyx's 100% walkthrough runs 25 named dungeons through as one undifferentiated sequence rather than splitting main from side at all — neither matches the “9 main + 16 side” breakdown quoted above, and the three counts don't even agree with each other. This is not closed; it looks less closable than it did before, most likely because different guides count sub-areas of the same location differently. Written from public sources, not from a playthrough.