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WALKTHROUGH

Side Quests & Bounties

Side quests, requests and bounty hunts give MAG, gear and bond opportunities — often the best use of a spare day, since many feed directly back into your Archetypes and Followers.

What to prioritise

  • Take Follower-related requests to boost bonds and unlock Archetypes.
  • Bounty monsters drop strong gear and MAG — clear them when convenient.
  • Some side content is time-limited; check deadlines before committing a day.
  • Balance side quests against main-dungeon deadlines so you never fall behind.

Getting value

  • Bundle nearby requests into one trip so a single day clears several.
  • Bounties are great MAG and gear sources — use them to fund Archetype inheritance.
  • Follower requests often jump a bond rank instantly — prioritise those.
  • Note which quests expire so you don't lose a reward to a passing deadline.

Types of side content

  • Follower requests — the fastest way to jump a bond rank; do these first.
  • Bounty hunts — strong monsters that drop gear and MAG for inheritance.
  • Town requests — small tasks for money, items and the occasional Virtue boost.
  • Most reward calendar-worthy payoffs, but always weigh them against dungeon deadlines.

What side content is actually for

Side quests are not filler here, and it is worth knowing why before you start skipping them: the best equipment in the game comes from them, not from shops. The Legendary weapons and armour are all optional-quest rewards — see the equipment page.
KindWhat it gives, and what it costs
Side questsLegendary gear, Royal Virtues, bond progress. Around 65 of them. They cost days
Side dungeonsLoot and EXP, no deadline. The first thing to cut when the calendar tightens — see dungeons
Optional bosses34 of them, from side quests, dungeons or travelling on particular days. Easy to miss entirely
BountiesMoney and Courage, and they are combat you choose — see Royal Virtues
The completion trophy needs 75 of 76 quests, not all of them. Quests #39 and #40 are alternatives: doing either one closes the other, so 75 is the maximum anyone can reach.

Still to verify

Re-checked on 5 September 2026 — the side-quest categories and the 75-of-76 rule — against PowerPyx and Game8, which independently confirm 76 total quests and the #39/#40 alternative. Sources still disagree on the exact side-quest total (65 or 66); the wobble traces to whether “Ancestral Solution” is counted as its own main quest (11 main, 65 side) or not (10 main, 66 side) — see the dungeons page. This page says «around 65». Written from public sources, not from a playthrough.
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