Metaphor has ending branches and a New Game+ for chasing full completion — and a smart split across two runs makes maxing everything far less stressful than forcing it in one.
Endgame
- Three story choices decide the ending; bonds do not — see How endings work below.
- New Game+ carries progress forward for a stronger, faster second run.
- Use NG+ to master remaining Archetypes; Follower bonds start over, so they must be raised again.
- The true ending has no bond or stat requirement: avoid the three bad-ending answers and defeat the final boss.
How endings work
Three story choices, not NG+ and not bond completion, decide which of four endings you get.
Before the last conversations
Planning your runs
- Run one: enjoy the story and max the bonds you can; note what you missed.
- NG+ carries Archetype ranks, money, MAG and Royal Virtues, but character level and Follower ranks reset — ideal for mastering Archetypes and the superbosses.
- Check what does and doesn't transfer before starting NG+ so you plan correctly.
- Leave the hardest optional bosses for the stronger NG+ party.
What carries over
- NG+ keeps most items, money, MAG, Royal Virtues, scanned enemies, the Memorandum and Archetype ranks; your character level does not carry.
- Sources differ on the Archetypes themselves: Screen Rant says they must be unlocked again, and a carried rank only applies once the Archetype is back; Game8 says you can switch to any Archetype you unlocked in the previous run.
- Enemies scale up, so your carried-over build handles the tougher optional bosses.
- Confirm exactly what transfers before you start so you can plan the second run.
What carries over, and what does not
| Carries over | Starts again |
|---|---|
| Archetype progress — Screen Rant says the Archetypes are locked until you unlock them again; Game8 says you can switch to any you had unlocked | Your level. You start at 1 |
| Royal Virtues | Bond ranks |
| Most equipment and items, plus Max Bond key items | Stats gained from incense and activities |
| All currency — Reeves and MAG | Essential story items, unless they came from a bond reward |
| The Memorandum, plus new entries from the ending | |
| Enemy Knowledge |