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WALKTHROUGH

The King's Journey

After the king is assassinated, a magic tournament decides his successor. Your quest to lift the prince's curse runs alongside your bid for the throne, carrying you across Euchronia aboard the Gauntlet Runner.

Beginnings

  • Escape the capital's turmoil, awaken your Archetype, and set out aboard the Gauntlet Runner.
  • Learn the press-turn combat and unlock your first companions and Archetypes.
  • Early antagonist: Zorba — your first real threat, acting for the count Louis.

The road across Euchronia

  • Travel between cities and dungeons, each with a deadline — balance exploring, bonds and stat-building.
  • Recruit companions (Hulkenberg, Heismay, Junah, Eupha, Basilio) and deepen Follower bonds for new Archetypes.
  • Confront the truth of the prince's curse — leading to a showdown at the Royal Academy ruins with Rella and her ice dragon, Sogne the Icebound.

The climb to the throne

  • Push toward the top ranks of the tournament as Louis's grip tightens.
  • Unlock the Royal Archetypes by maxing your main companions' bonds — you'll want them for the finale.
  • Face Louis, the game's central antagonist, across multiple escalating battles toward the ending.

Staying on schedule

  • Clear each mainline dungeon a few days early, then bank the rest for bonds and Virtues.
  • Recruit and level new companions' Archetypes as soon as they join so nobody lags.
  • Track which bonds you want maxed for their Royal Archetype before the finale.
  • Don't sprint the story — the between-dungeon days are where your power actually grows.

The eight companions

⚔️ Strohl & Hulkenberg
Your earliest allies — a Warrior noble and a stalwart Knight.
🦇 Heismay & Junah
A fast Eugief thief and a Masked Dancer performer who join mid-game.
🔮 Eupha & Basilio
A quiet Summoner and a fearsome Berserker veteran for the later chapters.
🗡️ You & Gallica
Your Seeker protagonist and the fairy who guides the whole journey.

The main quests, and their deadlines

This is the spine of the run. Every main quest has to be done, and most of them have a date the game will not wait past — that is what makes the calendar the real difficulty rather than the combat.
#Main questDeadlineDungeon
1Prologue6/11—
2Necromancer Takedown6/21—
3Thwart Zorba’s Plan6/21—
4Apprehend the Real Kidnapper7/16—
5Infiltrate the Charadrius8/12Skyrunner Charadrius
6Obtain Drakodios9/05—
7Eliminate Virga Island’s Threatno deadline—
8Prepare for the Final Battle9/22—
9Skybound Avatar Conquest10/25Skybound Avatar
10Save the Country10/26—
Two of them share 6/21. Quests 2 and 3 land on the same date, which is the first point in the run where the calendar squeezes you. And quest 7 has no deadline at all — it is the one you can park when everything else is tight.
This table has nine or ten rows, not eleven. Checked directly on 5 September 2026, Game8's walkthrough list matches this table exactly, row for row and date for date — but PowerPyx's quest guide lists an extra main quest, “Ancestral Solution”, between Obtain Drakodios and Eliminate Virga Island's Threat. See the dungeons page for the same wobble on the total. We are keeping the ten-row version because it is the one a direct, current source matches line by line, not because the eleventh quest is wrong.

Cross-checked, with one open question

Cross-checked on 5 September 2026 against Game8's main-quest walkthrough — it matches this table's ten quests, their order and every deadline exactly. What is still unverified: whether “Ancestral Solution” (see above) is an eleventh main quest this table is missing, or a side quest another source miscounted as main — and, as always, nobody here has played it.
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