After the king is assassinated, a magic tournament decides his successor. Your quest to lift the prince's curse runs alongside your bid for the throne, carrying you across Euchronia aboard the Gauntlet Runner.
Beginnings
- Escape the capital's turmoil, awaken your Archetype, and set out aboard the Gauntlet Runner.
- Learn the press-turn combat and unlock your first companions and Archetypes.
- Early antagonist: Zorba โ your first real threat, acting for the count Louis.
The road across Euchronia
- Travel between cities and dungeons, each with a deadline โ balance exploring, bonds and stat-building.
- Recruit companions (Hulkenberg, Heismay, Junah, Eupha, Basilio) and deepen Follower bonds for new Archetypes.
- Confront the truth of the prince's curse โ leading to a showdown with the mountain guardian dragon, Sogne the Icebound.
The climb to the throne
- Push toward the top ranks of the tournament as Louis's grip tightens.
- Unlock the Royal Archetypes by maxing your main companions' bonds โ you'll want them for the finale.
- Face Louis, the game's central antagonist, across multiple escalating battles toward the ending.
Staying on schedule
- Clear each mainline dungeon a few days early, then bank the rest for bonds and Virtues.
- Recruit and level new companions' Archetypes as soon as they join so nobody lags.
- Track which bonds you want maxed for their Royal Archetype before the finale.
- Don't sprint the story โ the between-dungeon days are where your power actually grows.
๐ฌ Community Strategies & Discussion
Did you find a hidden chest? Struggling with a boss? Share your tips and questions with other mercenaries below!