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BESTIARY

Humans & Monsters

You'll face both twisted 'humans' (monstrous foes born of anxiety) and rival tribes. Elemental coverage and stagger control handle most of them, and reading their weaknesses turns tough packs into free extra turns.

What you'll face

  • Common monsters have clear elemental weaknesses — scout and exploit for extra turns.
  • Elite field enemies can be staggered in real time for an ambush advantage.
  • Some overworld foes are far above your level — flee and return later.
  • Dungeon guardians reward a prepared, weakness-covering party.

Fighting efficiently

  • Use the real-time field attack to stagger a foe and open battle a turn ahead.
  • Weak trash can be defeated in the field without a full turn-based fight — great for time.
  • Analyse new enemies once so their weaknesses show automatically next time.
  • Retreat from 'Powerful' skull-marked enemies until your levels and Archetypes catch up.

Enemy categories

👾 Common 'humans'
Anxiety-born monsters with clear elemental weaknesses — free press-turns.
🛡️ Elite / armoured
Higher HP and resistances; stagger and debuff them before you burst.
💀 Powerful (skull-marked)
Far above your level — flee and return once you out-level them.
🐉 Dungeon guardians
Set-piece bosses that reward a prepared, weakness-covering party.

What you are fighting

Enemies fall into families rather than a flat list: Elmenta, plus plants, birds, demons and “humans”. The last group is the interesting one — they are not ordinary people but creatures designed after the paintings of Hieronymus Bosch, which is why they look the way they do.

Enemy Knowledge is the part that pays

The game records what you learn about each enemy — its weaknesses and resistances across the nine affinities. Two reasons to fill it in deliberately: it saves you probing the same enemy twice, and it carries over to New Game Plus. See New Game Plus.

Cross-checked

Cross-checked on 5 September 2026 against TheGamer's and ResetEra's coverage of the enemy designs — both confirm the “humans” are modelled on Hieronymus Bosch's paintings, exactly as this page says. No source we found gives a reliable total, so this page still does not claim one. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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