You'll face both twisted 'humans' (monstrous foes) and rival tribes. Elemental coverage and stagger control handle most of them.
What you'll face
- Common monsters have clear elemental weaknesses — scout and exploit for extra turns.
- Elite field enemies can be staggered in real time for an ambush advantage.
- Some overworld foes are far above your level — flee and return later.
- Dungeon guardians reward a prepared, weakness-covering party.
💬 Community Strategies & Discussion
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