BUILDS

Best Party Comps

A balanced comp covers damage, elements, sustain and defence. Here are reliable templates you can adapt with skill inheritance to fit whatever dungeon or boss is next.

Templates

βš–οΈ Balanced
Striker + Elementalist + Healer + Protector β€” safe for any dungeon.
πŸ’₯ Weakness burst
Two elementalists + Gunner + support to chain extra press-turns.
πŸ›‘οΈ Boss-slayer
Protector + buffer (Masked Dancer) + two strikers for staggered burst.

Adapting a comp

  • Swap one member's Archetype to cover a dungeon's element before you enter.
  • Inherit a heal onto a damage dealer so you can run a fourth attacker on easier content.
  • Against a no-weakness boss, bring Faker debuffs and raw single-target damage.
  • Keep a Synthesis pair in the active party so you always have a burst button ready.

Reading the fourth slot

  • With three roles covered, use the fourth for the fight's specific need.
  • Bring a second element or a Gunner for a weakness the trio can't hit.
  • Swap in a Protector for a heavy-hitting boss, or a Faker for a no-weakness one.
  • On easy content, a fourth attacker with an inherited heal clears faster.
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