A balanced comp covers damage, elements, sustain and defence. Here are reliable templates you can adapt with skill inheritance to fit whatever dungeon or boss is next.
Templates
βοΈ Balanced
Striker + Elementalist + Healer + Protector β safe for any dungeon.
π₯ Weakness burst
Two elementalists + Gunner + support to chain extra press-turns.
π‘οΈ Boss-slayer
Protector + buffer (Masked Dancer) + two strikers for staggered burst.
Adapting a comp
- Swap one member's Archetype to cover a dungeon's element before you enter.
- Inherit a heal onto a damage dealer so you can run a fourth attacker on easier content.
- Against a no-weakness boss, bring Faker debuffs and raw single-target damage.
- Keep a Synthesis pair in the active party so you always have a burst button ready.
Reading the fourth slot
- With three roles covered, use the fourth for the fight's specific need.
- Bring a second element or a Gunner for a weakness the trio can't hit.
- Swap in a Protector for a heavy-hitting boss, or a Faker for a no-weakness one.
- On easy content, a fourth attacker with an inherited heal clears faster.
π¬ Community Strategies & Discussion
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