| June 2021 | Remedy and 505 Games agree on FBC: Firebreak and a bigger-budget Control project. | Reported |
| May 2022 | The bigger project appears on Remedy's roadmap as Heron. | Reported |
| November 2022 | Heron confirmed as a Control sequel; first concept art. | Reported |
| February 2024 | Remedy buys full rights to Control from 505 Games for €17 million. | Reported |
| August 2024 | Annapurna Pictures agrees to finance half of the development. | Reported |
| October 2024 | Control 2 teased in an optional scene of Alan Wake 2's The Lake House expansion. | Reported |
| February 2025 | Full production begins. | Reported |
| 11 December 2025 | Announced as Control Resonant at The Game Awards, for 2026. | PlayStation Blog |
| 12 February 2026 | Gameplay trailer at State of Play; first gameplay details. | PlayStation Blog |
| 4 March 2026 | Combat, buildcrafting and player-choice deep dive. | PlayStation Blog |
| 30 April 2026 | New Game Plus detailed. | PlayStation Blog |
| 8 May 2026 | Xbox Play Anywhere confirmed; Remedy confirms it is self-publishing. | Xbox Wire |
| 2 June 2026 | Release date revealed with a story trailer at State of Play; pre-orders open. | Remedy, PlayStation Blog |
| 25 July 2026 | Cast panel at San Diego Comic-Con. | Reported |
| 11 August 2026 | Remedy reports over 1.5 million wishlists and a top-three pre-order ranking on PlayStation in the US, Germany and Brazil. | Remedy's half-year report |
| 18 August 2026 | The game goes gold. | Reported |
| 9 and 10 September 2026 | Full PC requirements, including ray and path tracing. | Remedy's spec sheet, as reported |
| 10 September 2026 | Assist Mode detailed. | PlayStation Blog |
| 15 September 2026 | PS5 and PS5 Pro modes detailed. | PlayStation Blog |
| 18 September 2026 | Review embargo lifts. | Review dates |
| 22 September 2026 | Remedy reports over 2 million wishlists across all platforms. | Remedy |
| 22 September 2026 | PS5 Digital Deluxe early access opens, 7am Pacific. | PlayStation Store |
| 24 September 2026 | Worldwide launch on PS5, Xbox Series X|S, Steam, Epic and GeForce NOW, 7am Pacific. | Remedy, Nvidia |
| 24 September 2026 | Launch hotfix 1.3.3: lower base health and Falter (stun) thresholds for most enemies and for the Dancer and Deserter bosses, higher maximum Aberrant Strength and Ability Strength, cheaper respeccing with more Reset Items at vendors, and two Reset Items from the Artist boss instead of one. | Remedy's hotfix notes |
| 1 October 2026 | Update 1.4.0 on every platform: New Game++ for unlimited runs, Build Power shown on the Loadout screen, 10–15% less combat in the Unknown Zone, a Power Core Charge Duration option in Assist Mode, seven save slots instead of five, and performance work aimed at PC minimum and recommended specs. | Remedy's update notes |
| 2 October 2026 | Hotfix 1.4.1, for two things 1.4.0 broke: the Park Resonant quest could not be finished because its Mold could not be eaten, and a Dash's momentum no longer carried into Elevate. Both are fixed. | Remedy's hotfix notes on Steam |
| 8 October 2026 | Hotfix 1.4.2, for more problems 1.4.0 brought: Zoe could go missing in The House in Distress and stall the quest; you could be stuck in the Gap after beating the Artist Resonant and leaving to the main menu before choosing an ability; Busken could not be asked about Underhill; Every Dog Has Her Day gave no artifact, which is now handed out to anyone who finished it, unless they have started New Game+; a Firebreaker you protect could just stand around; and Burn hit Dylan too hard with the Wallet artifact when out of Power. Subtitle timing and localization fixes in every language too. | Remedy's hotfix notes on Steam |
| 15 October 2026 | Remedy announces one million copies sold. | Remedy's post on Steam |
| 15 October 2026 | Physical Standard and SteelBook editions on PS5 and Xbox Series X|S. | Remedy's launch-trailer release |
| Later in 2026 | Mac version, through Steam and the App Store. | Remedy |