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REFERENCE

The Platinum Roadmap — One Run, One Semi-Missable

Difficulty
4/10, or 3/10 with Assist Mode. No trophy needs a difficulty setting.
Time
40 to 50 hours; 30 to 40 with Assist Mode.
Playthroughs
One, with free roam after the credits.
Missable
One, Be What You Want to Be, and a reload recovers it.
Online, glitched
None, none.

The route

  1. Step 1 — The story, opening everything (20 to 30 hours)

    Play the three questlines; the Jesse Sightings give you Shift and Reach, which the collectibles need. Open every container for the Health and Power Upgrades, and save before the karaoke in The Party Won't Stop.

  2. Step 2 — Side quests, collectibles and tasks, zone by zone (about 20 hours)

    In free roam: the eight collectible quests, the Mold and Altered Item questlines, the Sketchbooks and Hideouts, and twenty FBC Tasks. Going zone by zone keeps the backtracking down.

  3. Step 3 — The counters

    Whatever is left of Aberrant Strength 100, 30 Talents, 30 crafted artifacts, 40 Zone Upgrades, 12 outfit items and the combat trophies below.

The one you can miss

TrophyGradeWhat to do
Be What You Want to BeBronzeIn The Party Won't Stop, pick all nine karaoke lyrics right; a wrong one kills a guest. Reload the permanent save from the last main quest and the quest can be played again.

The silvers that are a set of quests

TrophyWhat it takes
Panopticon InternFreeze Frame, The Party Won't Stop, The Complete Set, A New Directive, Into the Valley of Death, Panopticon Service Request
Threshold ResearcherUnsupervised Science, The Last Taxi, Crossing the Threshold
Budding MycologistNew Growth and Carbon Copy, Parts I to III
Budding AnalystPope's Research
Dog's Best FriendEvery Dog Has Her Day
Work-Life BalanceAll eleven Sketchbooks
Backroom EspionageAll six Secret Hideouts
Graffiti Artist (gold)The Mural in the Gap: the six Resonants and the Hedron

Setups for the combat and system trophies

⏱️ Intense Precision
Buy the Dominance talent, then keep faltering enemies and finishing them for 60 seconds. One-Hit Falters in Assist Mode and the endless dummy in the Gap make it easy.
💨 Paranatural Agility
Unlock the Perfect Dodge talent and set Assist Mode's Perfect Dodge Window to 400, then dodge three attacks inside six seconds.
🧠 Psychic Domination
Command, from the Unknown's Resonant: three charges from kills, then up on the d-pad at a Breaker such as the Hiss Transporter.
🎰 Combat Readiness
Six abilities equipped; the sixth slot needs Pope's Research's Resonant Token.
🌫️ Love to Deep Dive
In and out of the Gap three times inside five minutes.
🕹️ SHÜM!
Play one level on any arcade cabinet, which opens at a set Zone level.
💪 Astral Potency
Aberrant Strength 100 through crafted artifacts: the ones that add the most Strength first. Crafting the same artifact again counts towards Paranatural Artisan too.
❤️ Personal Development and Astral
Four Health and four Power Upgrades, twelve containers each; the Hideouts and the Testing Facilities cover half.

Story trophies, in order

TrophyMission
Assigned to AcceptThe very start
Artistic Liberation, ParautilitarianOrientation
Rescue MissionEvacuation Procedures
Enemy of My EnemyEnemy of My Enemy
Sibling ReunionThe last of the three Jesse Sightings
The First LinkThe Hedron Link
Stop it at the SourceSever the Hedron Links
Repeating, RefractingLate in the story

Cross-checked

Cross-checked on 2 October 2026 against the guides of PowerPyx, KeenGamer, GameRant, AllThings.how and Gamer Guides, and Remedy's update 1.4.0 notes. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
← Back to Control Resonant Guide

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