- Difficulty
- 4/10, or 3/10 with Assist Mode. No trophy needs a difficulty setting.
- Time
- 40 to 50 hours; 30 to 40 with Assist Mode.
- Playthroughs
- One, with free roam after the credits.
- Missable
- One, Be What You Want to Be, and a reload recovers it.
- Online, glitched
- None, none.
The route
Step 1 — The story, opening everything (20 to 30 hours)
Play the three questlines; the Jesse Sightings give you Shift and Reach, which the collectibles need. Open every container for the Health and Power Upgrades, and save before the karaoke in The Party Won't Stop.
Step 2 — Side quests, collectibles and tasks, zone by zone (about 20 hours)
In free roam: the eight collectible quests, the Mold and Altered Item questlines, the Sketchbooks and Hideouts, and twenty FBC Tasks. Going zone by zone keeps the backtracking down.
Step 3 — The counters
Whatever is left of Aberrant Strength 100, 30 Talents, 30 crafted artifacts, 40 Zone Upgrades, 12 outfit items and the combat trophies below.
The one you can miss
| Trophy | Grade | What to do |
|---|---|---|
| Be What You Want to Be | Bronze | In The Party Won't Stop, pick all nine karaoke lyrics right; a wrong one kills a guest. Reload the permanent save from the last main quest and the quest can be played again. |
The silvers that are a set of quests
| Trophy | What it takes |
|---|---|
| Panopticon Intern | Freeze Frame, The Party Won't Stop, The Complete Set, A New Directive, Into the Valley of Death, Panopticon Service Request |
| Threshold Researcher | Unsupervised Science, The Last Taxi, Crossing the Threshold |
| Budding Mycologist | New Growth and Carbon Copy, Parts I to III |
| Budding Analyst | Pope's Research |
| Dog's Best Friend | Every Dog Has Her Day |
| Work-Life Balance | All eleven Sketchbooks |
| Backroom Espionage | All six Secret Hideouts |
| Graffiti Artist (gold) | The Mural in the Gap: the six Resonants and the Hedron |
Setups for the combat and system trophies
Story trophies, in order
| Trophy | Mission |
|---|---|
| Assigned to Accept | The very start |
| Artistic Liberation, Parautilitarian | Orientation |
| Rescue Mission | Evacuation Procedures |
| Enemy of My Enemy | Enemy of My Enemy |
| Sibling Reunion | The last of the three Jesse Sightings |
| The First Link | The Hedron Link |
| Stop it at the Source | Sever the Hedron Links |
| Repeating, Refracting | Late in the story |