A good base runs itself and a good breeding plan gets you any Pal in the game. Here's how to set up automated production lines, keep your workers happy, and hatch the exact Pals (and passives) you're after.
Base automation
Breeding
Build the farm
Construct a Breeding Farm and craft Cake — which needs flour, milk, eggs, honey and a Cooling Pal for the fridge.
Pick your pair
Every Pal hides a 'breeding power' number, and the lower it is, the rarer the Pal. The scale itself is in dispute: Vandal gives 10 to 1500 with Anubis at 570, while PalDB's 1.0 data lists Bellanoir Libero at 130, Anubis at 480 and Chikipi at 3080. Pairing two parents averages the two values — Floor((A+B+1)/2) — and hatches whichever species sits closest to that result, not a 'logical' cross of the two parents. Use a breeding chart built for your game version rather than guessing.
Pass down passives
Breed parents that already carry Legend, Musclehead, Ferocious or Swift so the child inherits them.
Condense the result
Merge duplicates at the Pal Essence Condenser across four star ranks — 4, 8, 12 and 24 duplicates per rank, 48 in total to fully max one Pal, well down from what the same four stars cost before the 1.0 patch.
Multi-base strategy
- Run up to three bases: one for materials (ore/coal), one for food/breeding, one as a hub near fast travel.
- Specialise each base so workers aren't spread thin across conflicting jobs.
- Defend against Syndicate raids with turrets or a few strong combat Pals left on guard.
- Palbox levels add roughly one worker slot per level, up to a default cap around 15 per base; you can run up to 4 bases by default, and both caps are raisable in World Settings for a bigger operation.
Base defence & raids
- Syndicate and wild raids periodically attack your base — build defensive walls and gates.
- Place Pal-manned turrets or leave a few strong combat Pals assigned to guard.
- Keep your Palbox and key production lines out of easy line of fire.
- Raids scale with your progress, so upgrade defences as your bases grow.