Palworld is open — but there's a natural power curve. Follow this roadmap to hit the towers in the right order, build the right bases at the right time, and avoid getting stuck under-levelled.
Early game (Lv 1–15)
- Build a starter base, assign work Pals, and unlock the Palbox, campfire and beds.
- Catch a mount and a Handiwork Pal; craft Pal Spheres in bulk — each tier up is a flat capture-power jump (Mega +14, Giga +20), so upgrading before a hunt beats stacking more of the same sphere.
- Gather Lifmunk Effigies to lift your capture rate before the grind ramps up.
- Beat the first tower (Zoe & Grizzbolt) with a Ground-type Pal and a decent gun.
Mid game (Lv 15–35)
- Expand to a second base near ore and coal; automate ingots and ammo.
- Start breeding for strong passives and rare Pals — pairing parents averages their hidden 'breeding power' rather than mixing species logically, so a breeding chart beats guessing. Build the Pal Essence Condenser for condensing.
- Unlock firearms and Pal Metal armour to survive the harder fights.
- Clear towers two and three (Lily & Lyleen, Axel & Orserk) and gather better schematics.
Late game (Lv 35–50+)
- Hunt the Legendary Pals (Jetragon, Frostallion, Paladius/Necromus) and Legendary schematics.
- Take the next towers (Marcus & Faleris, Victor & Shadowbeak), then carry on to Sakurajima, Feybreak and Sunreach; tackle raid bosses along the way.
- Optimise your team with condensed, well-bred Pals and top-tier weapons — maxing one Pal to 4 stars costs 48 duplicates total (4/8/12/24 per rank), so start hoarding your endgame team's duplicates early.
- Farm Ancient Civilization Parts and Pure Quartz for the best gear and Pal Gear.
Tower order & counters
- 1. Zoe & Grizzbolt (Electric) — bring Ground (Rushoar, Anubis); guides place the fight anywhere from level 10 to 15.
- 2. Lily & Lyleen (Grass) — bring Fire (Arsox, Jormuntide Ignis); most lists put it in the low-to-mid 20s.
- 3. Axel & Orserk (Dragon/Electric) — bring Ice or Ground (Reptyro-counter, Frostallion later); the dual typing means no single element folds it outright.
- 4. Marcus & Faleris (Fire) — bring Water (Penking, Jormuntide); recommended level sits in the low-to-mid 40s.
- 5. Victor & Shadowbeak (Dark) — bring Dragon (Jetragon, Orserk); generally around level 50, and the fifth of eight towers.
- 6. Saya & Selyne (Dark/Neutral), Moonflower Tower on Sakurajima — bring Dragon; level 55.
- 7. Bjorn & Bastigor (Ice), Feybreak — bring Fire; level 60.
- 8. Auri & Shaolong (Water/Dragon), Sunreach — bring Electric or Ice; level 68 by the Palworld Wiki's count, 70 in Vandal's guide.
- Final boss: Zenara & Astralym, inside the World Tree rather than a tower — typeless with no weakness; level 80.