Palworld is equal parts survival base-builder and creature collector. These are the systems that make both click — the jobs your Pals do at home, the way capturing and breeding shape your roster, and the element chart that decides every fight.
Pals at work
Catching & combat
Element counters at a glance
Bring the counter type to a tower and the fight roughly halves in length.
| Element | Strong against | Weak to |
|---|---|---|
| Fire | Grass, Ice | Water |
| Water | Fire | Electric |
| Grass | Ground | Fire |
| Electric | Water | Ground |
| Ground | Electric | Grass |
| Ice | Dragon | Fire |
| Dragon | Dark | Ice |
| Dark | Neutral | Dragon |
| Neutral | — | Dark |
Sanity & status
- Pals carry a sanity (SAN) meter running 0-100; the optimal range is 80-100, and every 90 seconds the game rolls a 50% chance to check for misbehaviour, with slacking, sleeping on the job and sickness unlocking as SAN keeps dropping.
- A hot spring and good food restore sanity, but a Pal only regains it passively once its stomach sits above 30% — a hungry base never recovers no matter how good the spring is.
- Injured or sick Pals need a Pal Bed and time (or a medical station) to recover.
- In the field, your active Pal tires too — swap Pals to keep Partner Skills fresh.