Wildlife Sanctuaries are protected islands scattered off the coasts, home to rare and high-level Pals you won't easily find elsewhere. Setting foot on one marks you as a poacher, so they're a high-risk, high-reward detour for filling out your Paldeck.
How they work
- Each sanctuary is a separate island — reach them by flying or swimming mount.
- Trespassing raises your Wanted level, and the PIDF sends hunters after you.
- They hold rare species and strong specimens ideal for capture and breeding stock.
- Higher-numbered sanctuaries hold tougher, higher-level Pals — gear up before visiting.
Raiding safely
- Bring top-tier spheres; sanctuary Pals are high-level and resist weaker ones.
- Grab captures fast and leave before hunters overwhelm you, or clear them if you're strong.
- Lower your Wanted level afterward (evade line of sight, or pay it off) to stop the pursuit.
- A flyer makes hit-and-run captures far safer than fighting through on foot.
What you'll find
- Rare species and higher-level specimens that make superb breeding stock.
- A safer, faster way to fill stubborn Paldeck gaps than scouring the mainland.
- Strong Pals worth capturing over defeating — bring enough top-tier spheres.
- The main risk is the Wanted level; plan an exit route before you land.
There are three, and each one has an entry requirement
| Sanctuary | Coordinates | Level | Sphere needed |
|---|---|---|---|
| No. 1 | 56, -670 | You at 30+ | Hyper Sphere or better |
| No. 2 | -660, -115 — north of the volcano | Pals 35–50, you at 40+ | Ultra Sphere or better |
| No. 3 | 660, 633 — west of the desert | Pals 45–65 | Exotic Sphere or better |