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Wildlife Sanctuaries

Wildlife Sanctuaries are protected islands scattered off the coasts, home to rare and high-level Pals you won't easily find elsewhere. Setting foot on one marks you as a poacher, so they're a high-risk, high-reward detour for filling out your Paldeck.

How they work

  • Each sanctuary is a separate island — reach them by flying or swimming mount.
  • Trespassing raises your Wanted level, and the PIDF sends hunters after you.
  • They hold rare species and strong specimens ideal for capture and breeding stock.
  • Higher-numbered sanctuaries hold tougher, higher-level Pals — gear up before visiting.

Raiding safely

  • Bring top-tier spheres; sanctuary Pals are high-level and resist weaker ones.
  • Grab captures fast and leave before hunters overwhelm you, or clear them if you're strong.
  • Lower your Wanted level afterward (evade line of sight, or pay it off) to stop the pursuit.
  • A flyer makes hit-and-run captures far safer than fighting through on foot.

What you'll find

  • Rare species and higher-level specimens that make superb breeding stock.
  • A safer, faster way to fill stubborn Paldeck gaps than scouring the mainland.
  • Strong Pals worth capturing over defeating — bring enough top-tier spheres.
  • The main risk is the Wanted level; plan an exit route before you land.

There are three, and each one has an entry requirement

Not «scattered off the coasts» — exactly three, numbered, and the number is the difficulty. The sphere tier matters as much as your level: a sanctuary Pal you cannot catch is a wasted trip past the drones.
SanctuaryCoordinatesLevelSphere needed
No. 156, -670You at 30+Hyper Sphere or better
No. 2-660, -115 — north of the volcanoPals 35–50, you at 40+Ultra Sphere or better
No. 3660, 633 — east of the northern desertPals 45–65Exotic Sphere or better
Two of them have a resident worth the trip on its own: Astegon on No. 2 (a level 55 Alpha, per the Palworld Wiki's sanctuary page; its Astegon page places it on No. 3), and Frostallion Noct at level 65 on No. 3.
The drones are avoidable, not just survivable. The PIDF patrols each island with drone units carrying a red searchlight of a fixed radius — get caught in the light and they turn on you. Watching the cones and moving between them is what makes a hit-and-run capture work, and it is why a flyer beats fighting through on foot.

Cross-checked

Cross-checked on 5 September 2026 against AllThings.How's and Switchblade Gaming's Wildlife Sanctuary guides — which independently confirm all three coordinate pairs, the level ranges (including Sanctuary No.3's 45–65 band and its Exotic Sphere requirement), and Astegon on No.2 and Frostallion Noct on No.3. This page was previously flagged for a "correction" that turned out to be wrong — the Exotic Sphere is real, and both independent sources back the 45–65 range for No.3, so nothing here has changed. The drone searchlight behaviour matches both guides' descriptions too. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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