WALKTHROUGH

Dungeons & Chests

Sealed dungeons scattered across the map hold chests, materials and a boss Pal at the end β€” one of the best sources of gear, Ancient Parts and high-level captures. They're timed and reshuffle, so they're endlessly farmable.

Delving

  • Dungeon entrances glow purple; they're timed, so move with purpose.
  • Loot chests along the way for materials, schematics and gold.
  • The end boss is a strong Pal you can weaken and capture for your team.
  • Bring healing and a mount; dungeons reshuffle so you can re-run them.

Farming efficiently

  • Clear to the boss room fast β€” the timer punishes over-exploring low chests.
  • Match your team to the dungeon's element (fire dungeons favour Water Pals, etc.).
  • Re-run the same dungeon after it resets for repeated Ancient Parts and schematics.
  • Higher-level dungeons drop better loot β€” return once your gear can handle them.

What to bring

  • A counter-element team for the dungeon's theme, plus your best spheres for the boss.
  • Healing items, a shield and ammo β€” bosses hit hard in the enclosed rooms.
  • A mount for the approach; you can't ride inside, but it speeds the trip there.
  • Spare inventory space β€” chests and the boss drop a lot of loot per run.
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