Expeditions are won in the first two days. Get strong fast, cover the map, and walk into night three overprepared β with the right damage type, full flasks, and a plan for who does what.
Squad strategy
π‘οΈ Cover the roles
A durable front-liner (Guardian), a marker/ranged (Ironeye) and a bruiser (Raider/Wylder) covers most Nightlords.
π Match the damage type
Many Nightlords fold to Lightning, Fire or Holy β bring weapons and affinities that match the boss you're hunting.
πΊοΈ Split then regroup
Spread out on day one to clear more of the map for runes and gear, then converge before each night falls.
βοΈ Chase power spikes
Field bosses and Evergaols give the biggest gear jumps β prioritise them over trash mobs.
Winning night three
- Enter the final night fully levelled and with your weapon upgraded β under-levelling loses runs.
- Save flasks, revives and your Ultimate for the Nightlord, not the mobs before it.
- Learn the Nightlord's pattern on the first attempt; most have a clear tell to punish.
- Never fight the boss while the Night's Tide is still closing in β clear it first.
- Revive downed teammates immediately by attacking them; a full squad wins, a solo rarely does.
Role priorities
- A tank to hold aggro so casters and markers can work safely.
- A ranged marker (Ironeye) to buff damage and poke from cover.
- A bruiser for burst during the boss's open windows.
- At least one reliable reviver β it single-handedly raises win rate.
π¬ Community Strategies & Discussion
Did you find a hidden chest? Struggling with a boss? Share your tips and questions with other mercenaries below!