SYSTEMS

Expedition Systems

Nightreign borrows Elden Ring's combat but wraps it in roguelike systems. Here's what drives each expedition.

During a run

🌧️ The Night's Tide
A shrinking safe zone that pushes the squad together and forces the pace, like a storm circle.
⛲ Sites of Grace & leveling
Rest to spend runes and level up on the spot — power scales fast within a single expedition.
🗿 Field bosses & Evergaols
Optional bosses across the map drop big rewards and gear to spike your build before night falls.
💫 Skills & Ultimates
Every Nightfarer has a cooldown skill and a charged Ultimate — the core of their identity.

Between runs

🔮 Relics
Equippable relics carried between expeditions modify your starting loadout and passives.
🌒 Unlocking Nightfarers
Complete objectives to unlock the rest of the roster and their remembrance quests.
🌑 Nightlord order
Work through the eight Nightlords; Heolstor, the true final boss, unlocks after the earlier expeditions.
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