The eight Nightlords are the whole point of a run. Match your damage type, learn the pattern, and coordinate the squad — the difference between a wipe and a clean kill is almost always preparation, not reflexes.
General approach
- Scout the Nightlord's weakness and bring a weapon/affinity that exploits it.
- Assign roles going in: one draws aggro, others burst from the flanks.
- Punish the big wind-ups; don't greed damage into unsafe recoveries.
- Save revives and Ultimates for phase transitions and near-wipes.
- Heolstor (the finale) demands your best-levelled run — treat it as the graduation exam.
Know your target
🐺 Beasts (Gladius, Adel)
Aggressive multi-hit combos — bait the lunge, roll through, and punish the recovery.
🐛 Swarm & horror (Gnoster, Maris)
Crowd and status pressure — bring AoE and keep the squad from getting surrounded.
🐎 Speed (Fulghor)
Fast cavalry that closes gaps instantly — hold your dodges and don't over-commit.
🌫️ Ice & fog (Caligo)
Vision and frost pressure — Fire helps, and staying grouped avoids getting picked off.
Squad roles in the fight
- One player holds aggro at the front so the boss faces away from the others.
- Ranged and markers stay on the flanks, tagging weak points and poking safely.
- Bruisers commit burst only during clear openings, then peel out.
- Whoever is free peels to revive instantly — never trade a teammate for greed damage.
Every Nightlord and what it is weak to
The advice above says to scout the weakness before you go in. Here it is. Each Nightlord has a
scripted weakness — not a soft resistance profile, a designed one — and the same weakness
applies to its Everdark Sovereign version.
| Nightlord | Expedition | Weak to |
| Gladius, Beast of Night | Tricephalos | Holy |
| Adel, Baron of Night | Gaping Jaw | Poison |
| Gnoster, Wisdom of Night | Sentient Pest | Fire |
| Maris, Fathom of Night | Augur | Lightning |
| Libra, Creature of Night | Equilibrious Beast | Madness |
| Fulghor, Champion of Nightglow | Darkdrift Knight | Lightning |
| Caligo, Miasma of Night | Fissure in the Fog | Fire |
| Heolstor, the Nightlord | Night Aspect | Holy |
Read the expedition name, not the boss name. You pick an expedition from the
Roundtable and the Nightlord is what waits at the end of it — so the column that decides what damage type you
take into a run is the middle one. Which Nightlords you have cleared is on the
Nightlord tracker.
Two of these are worth knowing before you commit a run. Libra wants
Madness, which almost nothing in a default loadout applies, so it is the one fight where the weakness
is a genuine shopping list rather than a preference. And Heolstor is weak to Holy, the same as the very first
Nightlord — so the damage type you learned the game with is the one that finishes it.
Still to verify
Cross-checked on 5 September 2026 against Shacknews' weakness table and the community chart covered by PC Gamer — which agree on all eight Nightlord weaknesses and expedition names listed above, matching the mapping our own Nightlord tracker already used. What is still unverified is the only thing reading cannot settle — nobody here has played it.