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REFERENCE

Damage & Status Effects

Nightreign keeps Elden Ring's damage system. Knowing the types — and which status effects wreck which bosses — is how you match a run to a Nightlord and turn a grind into a burst.

Damage types

⚔️ Physical
Standard, Strike, Slash and Pierce — most weapons deal one of these. Strike breaks armour; Slash bleeds.
🔮 Magic
Sorceries and cold-affinity weapons; strong against fire-based foes.
🔥 Fire
Great against the frost- and rot-flesh enemies; many beasts fear it.
⚡ Lightning
Hits several Nightlords hard (dragons and beasts especially).
✨ Holy
Punishes undead and Those Who Live in Death; a common Nightlord weakness.

Status effects

🩸 Bleed (Hemorrhage)
Builds a hidden gauge per hit, then bursts for a percentage of the target's max HP. FromSoftware has already toned Bleed down once after the network test found it 'way too strong', and unofficial community testing suggests the burst scales down against tougher targets — so treat any specific number you read as a snapshot, not a fixed rule.
❄️ Frostbite
Bursts for damage and adds +15% damage taken for around 30 seconds — line up your own burst to land inside that window rather than before it.
🟢 Poison / Scarlet Rot
Damage over time; Rot is far nastier and melts big health bars.
💤 Sleep
Briefly downs a foe for free hits — strong openers on some Nightlords.
🌀 Madness
Damage plus effects; notably useful against a couple of the Holy-themed Nightlords.
💀 Death Blight
The one status that runs the other way — only enemies inflict it on you (Eclipse Shotel wielders, Death Flare and Death Lightning casters), and it skips Near-Death entirely: a full gauge is instant death, no flask, no revive passive. Carry a Rejuvenating Bolus to strip buildup before it completes.

Matching the boss

Confirmed weaknesses agree across trackers: Gnoster and Caligo fold to Fire, Maris and Fulghor to Lightning, and Adel to Poison. Gladius and Heolstor are murkier — some charts list Holy, others Lightning for both — and Libra's real weak point is disputed too, Magic in some breakdowns and Madness in others, so land a test hit before committing your whole loadout to one of those three. A status like Bleed or Frostbite can matter more than the element chart anyway, since both chew a flat percentage or debuff regardless of resistance; the in-run vendors let you pivot gear mid-run if your first read on a boss turns out wrong.

Applying status

  • Status builds up per hit, then procs — fast weapons apply it quicker.
  • Bleed and Rot chew percentage health, ideal for tanky Nightlords.
  • Frostbite adds +15% damage taken for about 30 seconds — pair it with your burst rather than firing it off early.
  • Coordinate so the squad stacks the same status rather than spreading it thin.
  • Bleed and Frostbite were both nerfed after Nightreign's network test proved them too strong solo — expect the exact numbers to keep shifting with balance patches.
  • Your own resistance to buildup speed, Death Blight included, scales off Vitality, which itself scales with Arcane — a few points there is cheap insurance against an instant-death gauge.
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