How the campaign is built
Movement, and the argument about it
Weapons
| Weapon | What it does | Who says so |
|---|---|---|
| Prototype Lancer | Higher rate of fire and a deeper magazine than recent Lancers; the all-round rifle. | The Coalition |
| Chainsaw Lancer | A prototype at this point in the timeline, crudely but deliberately bolted together. | Xbox Wire |
| Lancer MK1 (Retro) | Deadly up close, usable at range if you tame its strong recoil. | The Coalition |
| Gnasher | The shotgun, now reloaded a round at a time; a bayonet is one of its mods. | The Coalition |
| Hammerburst | A six-round burst; a perfect Active Reload raises its rate of fire. | The Coalition |
| Breechshot | A scopeless rifle that kills with one headshot in PvP, reloads a round at a time and doubles as an axe. | The Coalition |
| Gut-Puncher | A grenade launcher whose rounds burst on their own, or when you release the trigger. | A walkthrough |
| Snub Pistol | Fires as fast as you pull the trigger and is quick to draw: a clean-up weapon. | The Coalition |
| Incinerator | A new shotgun. | Launch coverage |
Weapon mods
Enemies
- Drones come in several kinds, with elite units carrying tougher loadouts and working as squads.
- Armored Wretches can scream at you, which stuns you and blurs the screen.
- Boomers soak damage and hold a space; at low health they can be chainsawed.
- Seeders are mini-bosses: get close, taunt them out of their holes, and they flip over to show a weak head.
- Reavers carry Drones into the fight and can cling to high walls and fire from there.
- Bilefrogs spit acid; when one opens its mouth wide it shows a green glow you can shoot into.
- Grubs, Tickers and Emergence Holes keep the Locust coming. Explosives close an E-Hole.
- A Corpser, which reshapes the ground around it, and new creatures from the Hollow.