Versus: four modes, all 4v4
| Mode | How The Coalition describes it |
|---|---|
| Team Deathmatch | The returning staple, rebuilt around a dynamic respawn system. |
| Conquest | A turn on King of the Hill: several zones across the map stay active rather than rotating, and a team scores by holding one long enough. |
| Demolition | Teams fight over a single neutral bomb that has to be planted and detonated at one of two bombsites. Three detonations takes the match. |
| Crucible | New to the series. Built around a Power Core that a team carries, inside a zone that moves and shrinks as the round goes on. |
The six Versus maps at launch
- Outpost
- Battleship
- Park
- Precinct
- Market
- Skyward
- The Coalition describes all six as symmetrical, built around cover positions, fronts and lanes. Xbox Wire's own billing — the biggest multiplayer maps in the series — is the publisher's claim, not a measurement. Limited-time modes are said to rotate in with the seasons.
Horde Siege
The four classes
| Class | Passive | Equipment |
|---|---|---|
| Assault | A damage boost while in cover | Sonic Disruptor |
| Breacher | Better melee and resistance to status effects | Adrenaline Injector, which refills health |
| Marksman | Improved damage on critical hits | Pulse Drone |
| Medic | Faster health regeneration | Stim Vaporizer, which heals and revives nearby Gears |
Side objectives and caches in Horde Siege
- Matches throw up optional side objectives — high-value targets, E-Holes to close, bombs to defuse — that pay the squad in weapon parts, perks and Energy at the end.
- Energy is spent at the Supply Cache; Perk Caches hand out squad rewards, with a maximum reward worth an achievement.
- Most of the achievement list lives here and in Versus: the order to take them in is on the Achievement Roadmap.
Mission types and difficulties
| Detail | |
|---|---|
| Blitz | 15 to 20 minutes, one or two objectives. |
| Siege | 20 to 40 minutes, several objectives. |
| Horde | Up to 50 to 60 minutes, ten waves. |
| Infantry | Tuned for class levels 10 to 20. The Coalition's deep dive lists it first of three; Game8 lists a Rookie tier below it, for class levels 0 to 10. |
| Commander | Class levels 20 to 30. |
| Allfather | Maximum class level only. |
Progression, by the numbers
- Player Level caps at 100, and you can Re-Up up to four times — 500 levels in total.
- Each class carries 30 levels of its own progression at launch.
- Over 80 medal series, graded Bronze, Silver, Gold, Onyx and a new Diamond tier; Diamond awards an exclusive Player Title.
- Twelve weekly challenges, split evenly between Horde Siege and Versus.
- Twenty seasonal challenges spanning both.
- Over 60 character skins at launch, and The Coalition says every major character is unlockable on day one.
- Other cosmetic types: weapon skin sets — unlocked as full sets — plus poses, banners, emblems, icons, titles and menu music.
- Weapon mods are customisable for the first time in a mainline Gears game; the published example is fitting a bayonet to a Gnasher.