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REFERENCE

Trosky, Then Kuttenberg: The Route and the Doors That Close

Trosky — main quests 1 to 12

  1. The Bohemian Paradise

    Troskowitz, Semine, Tachov, Nebakov, Zhelejov and Trosky castle on its rock. A rural region: farms, a mill, a bathhouse, the road to the wedding.

  2. Open it fully

    Seventeen side quests and eighteen tasks (EliteGuias, Fextralife; PCGamesN counts seventeen tasks), the two Combat Training lessons, Mutt, and Brushes with Death from main quest 6.

  3. Necessary Evil (8) is the door

    The rule: every Trosky side quest and task before you begin it. The region reopens after the credits.

  4. For Victory! to Storm

    The battle, the messenger, the defence of Nebakov (Rock and Stone!) and the storm that ends the first act.

Kuttenberg — main quests 13 to 32

  1. The city

    Kuttenberg is a real city with districts, guilds, a tournament, a brothel, a monastery and a mine. Twenty-three side quests and thirty-six tasks (EliteGuias; Vandal counts twenty-four side quests, Victimised among them, and PCGamesN twenty-two and thirty), and two expansions inside it: Legacy of the Forge from quest 14, Mysteria Ecclesiae from day two of quest 13.

  2. Speak of the Devil (14) opens it

    Most of the region’s side content, the forge and the guild activities wait for this quest.

  3. Oratores (24) is the second door

    Everything Kuttenberg before it. The last eight quests are the siege and the reckoning, and they do not stop for errands.

  4. Judgement Day

    The end, and a free-roam save that reopens both regions for the 90%.

Order that works for the 90%

  • Trosky completely, expansion included, before Necessary Evil.
  • Kuttenberg completely, both expansions, before Oratores.
  • Whatever is left after the credits, from the free-roam save; the quest checkpoints reload individual missables.

Still to verify

Cross-checked on 17 September 2026 and re-checked on 1 October 2026 against the guides of PowerPyx, PCGamesN, EliteGuias and Vandal. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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