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REFERENCE

Hardcore: What It Takes Away, and the Ten Handicaps

What changes

  • No player marker on the map and no cardinal directions on the compass: you navigate by landmarks and by asking.
  • No fast travel. Every journey is ridden.
  • Manual saves only: schnapps, beds, baths, and after alchemy. No autosave, no quicksave.
  • Health and stamina bars hidden; the combat direction indicators nearly invisible.
  • Points of interest and collectibles reveal in a smaller radius; quest markers appear on the compass only when you are almost there.

The negative perks (choose at least three, forever)

PerkCost
Bad BackCarry capacity halved; picking herbs can strain your back
BashfulCannot ask directions; Speech grows 20% slower
Hangry HenryFood fills half as much; Speech, Charisma and intimidation drop when hungry
Heavy-FootedPermanent noise 25; shoes wear twice as fast
MenaceCrime marks never fade; a second serious crime is execution
NumbskullAll skill experience 40% slower
Picky EaterFood spoils 25% faster; a quarter of the meat from animals
Punchable FaceEnemies more aggressive and stronger; 10% more damage taken
SomnambulantRest drains 40% faster; you may sleepwalk somewhere else
SweatyClothes dirty 50% faster; NPCs smell you from twice as far

Picking three

  • The one to avoid on a first hardcore run: Menace. A second crime ends the file, and crime in Kuttenberg is easy to commit by accident.
  • Numbskull is the honest one: slower everything, nothing that kills you.

Still to verify

Cross-checked on 17 September 2026 against Fextralife’s Hardcore Mode page (the patch date, the rule changes and the ten perks with their numbers) and GamesRadar’s and TheGamer’s perk write-ups; the advice on which three to take is theirs and the community’s, not from a playthrough. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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