Hardcore: What It Takes Away, and the Ten Handicaps
What changes
No player marker on the map and no cardinal directions on the compass: you navigate by landmarks and by asking.
No fast travel. Every journey is ridden.
Manual saves only: schnapps, beds, baths, and after alchemy. No autosave, no quicksave.
Health and stamina bars hidden; the combat direction indicators nearly invisible.
Points of interest and collectibles reveal in a smaller radius; quest markers appear on the compass only when you are almost there.
The negative perks (choose at least three, forever)
Perk
Cost
Bad Back
Carry capacity halved; picking herbs can strain your back
Bashful
Cannot ask directions; Speech grows 20% slower
Hangry Henry
Food fills half as much; Speech, Charisma and intimidation drop when hungry
Heavy-Footed
Permanent noise 25; shoes wear twice as fast
Menace
Crime marks never fade; a second serious crime is execution
Numbskull
All skill experience 40% slower
Picky Eater
Food spoils 25% faster; a quarter of the meat from animals
Punchable Face
Enemies more aggressive and stronger; 10% more damage taken
Somnambulant
Rest drains 40% faster; you may sleepwalk somewhere else
Sweaty
Clothes dirty 50% faster; NPCs smell you from twice as far
Picking three
The one to avoid on a first hardcore run: Menace. A second crime ends the file, and crime in Kuttenberg is easy to commit by accident.
Numbskull is the honest one: slower everything, nothing that kills you.
Still to verify
Cross-checked on 17 September 2026 against Fextralife’s Hardcore Mode page (the patch date, the rule changes and the ten perks with their numbers) and GamesRadar’s and TheGamer’s perk write-ups; the advice on which three to take is theirs and the community’s, not from a playthrough. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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