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REFERENCE

Stats, Skills and Perks: How Henry Grows

The stats

Strength
Damage, carry weight, heavy armour. Grows by fighting and carrying.
Agility
Speed, dodges, light weapons, bows. Grows by moving, dodging, shooting.
Vitality
The size of the stamina pool and how fast it refills, and how slowly Henry tires; maximum health is fixed and no stat raises it. Grows by fighting, combos and running.
Speech
How well Henry talks his way out of things. Charisma is not one of the four but a value derived from them: it is your clothes, your cleanliness and your smell, and it changes every time you wade through a river.

The skills

SkillHow it growsWhat it unlocks
AlchemyBrewing at a benchBetter potions, Saviour Schnapps
CraftsmanshipThe forge, repairsBlacksmithing quality; Reforged is Radzig’s sword
DrinkingDrinkingLess hangover, more tolerance; My Shoes! is getting robbed drunk
HorsemanshipRidingMounted combat, horse stamina; An Old Friend is Pebbles
HoundmasterMuttCommands, tracking, the dog in fights
ScholarshipBooksReading skill books, Latin, alchemy recipes
StealthSneaking unseenLights Out is a stealth kill on a searching enemy
SurvivalThe outdoorsForaging, hunting, weather
ThieveryLocks and pocketsNimble Fingers is the hardest lock

Perks and trainers

  • Perks unlock at skill levels and are chosen, not given: read the two options, because several are trade-offs.
  • Trainers in both regions sell skill levels for groschen; the cost climbs with the level. Books do the same slower and cheaper.
  • Skill books need Scholarship to read; the first hours of reading pay for themselves many times over.

Still to verify

Cross-checked on 17 September 2026 and re-checked on 1 October 2026 against Fextralife, PowerPyx, EliteGuias, Vandal and Warhorse’s stat descriptions. Not from a playthrough: checked against the sources above. Still to confirm in-game.
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