Damage, carry weight, heavy armour. Grows by fighting and carrying.
🏃 Agility
Speed, dodges, light weapons, bows. Grows by moving, dodging, shooting.
❤️ Vitality
The size of the stamina pool and how fast it refills, and how slowly Henry tires; maximum health is fixed and no stat raises it. Grows by fighting, combos and running.
🎭 Speech
How well Henry talks his way out of things. Charisma is not one of the four but a value derived from them: it is your clothes, your cleanliness and your smell, and it changes every time you wade through a river.
The skills
Skill
How it grows
What it unlocks
Alchemy
Brewing at a bench
Better potions, Saviour Schnapps
Craftsmanship
The forge, repairs
Blacksmithing quality; Reforged is Radzig’s sword
Drinking
Drinking
Less hangover, more tolerance; My Shoes! is getting robbed drunk
Horsemanship
Riding
Mounted combat, horse stamina; An Old Friend is Pebbles
Houndmaster
Mutt
Commands, tracking, the dog in fights
Scholarship
Books
Reading skill books, Latin, alchemy recipes
Stealth
Sneaking unseen
Lights Out is a stealth kill on a searching enemy
Survival
The outdoors
Foraging, hunting, weather
Thievery
Locks and pockets
Nimble Fingers is the hardest lock
Perks and trainers
Perks unlock at skill levels and are chosen, not given: read the two options, because several are trade-offs.
Trainers in both regions sell skill levels for groschen; the cost climbs with the level. Books do the same slower and cheaper.
Skill books need Scholarship to read; the first hours of reading pay for themselves many times over.
Still to verify
Cross-checked on 17 September 2026 and re-checked on 1 October 2026 against Fextralife, PowerPyx, EliteGuias, Vandal and Warhorse’s stat descriptions. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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