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REFERENCE

Stats, Skills and Perks: How Henry Grows

The stats

💪 Strength
Damage, carry weight, heavy armour. Grows by fighting and carrying.
🏃 Agility
Speed, dodges, light weapons, bows. Grows by moving, dodging, shooting.
❤️ Vitality
The size of the stamina pool and how fast it refills, and how slowly Henry tires; maximum health is fixed and no stat raises it. Grows by fighting, combos and running.
🎭 Speech
How well Henry talks his way out of things. Charisma is not one of the four but a value derived from them: it is your clothes, your cleanliness and your smell, and it changes every time you wade through a river.

The skills

SkillHow it growsWhat it unlocks
AlchemyBrewing at a benchBetter potions, Saviour Schnapps
CraftsmanshipThe forge, repairsBlacksmithing quality; Reforged is Radzig’s sword
DrinkingDrinkingLess hangover, more tolerance; My Shoes! is getting robbed drunk
HorsemanshipRidingMounted combat, horse stamina; An Old Friend is Pebbles
HoundmasterMuttCommands, tracking, the dog in fights
ScholarshipBooksReading skill books, Latin, alchemy recipes
StealthSneaking unseenLights Out is a stealth kill on a searching enemy
SurvivalThe outdoorsForaging, hunting, weather
ThieveryLocks and pocketsNimble Fingers is the hardest lock

Perks and trainers

  • Perks unlock at skill levels and are chosen, not given: read the two options, because several are trade-offs.
  • Trainers in both regions sell skill levels for groschen; the cost climbs with the level. Books do the same slower and cheaper.
  • Skill books need Scholarship to read; the first hours of reading pay for themselves many times over.

Still to verify

Cross-checked on 17 September 2026 and re-checked on 1 October 2026 against Fextralife, PowerPyx, EliteGuias, Vandal and Warhorse’s stat descriptions. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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