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REFERENCE

Reputation, Crime, Horses and the Dog

The systems

Reputation
Per town and per group. It moves with what you do, what you wear, what you steal and who saw. Low reputation closes shops and dialogue; high opens both and lowers prices.
Crime and punishment
Guards search and fine; a punishment you accept is the pillory, the rod or a brand on the neck, and the gallows only for a man still branded from last time. Slip the Noose is talking your way out of an execution; Menace in hardcore makes the second serious crime final.
Horses
Bought, stolen or won; stamina, carry weight and courage vary. Pebbles, Henry’s horse from the first game, can be found again (An Old Friend). Horse racing came as a free update.
Mutt
Recovered in a Trosky side quest and levelled through Houndmaster: tracks, fetches, warns, fights. The best companion in the game and the easiest to forget to feed.
Cleanliness and clothes
Charisma is what you look like. A bath, clean clothes and no blood turn a beggar into a nobleman in the eyes of a merchant.

The places

  • Trosky: Troskowitz, Semine, Tachov, Nebakov, Zhelejov, Vidlak, Trosky castle; the mill, the bathhouse, the apothecary.
  • Kuttenberg: the city and its districts, Suchdol, Sedletz and its monastery, Maleshov, Mishkovitz, Grund, the mines.

Still to verify

Cross-checked on 17 September 2026 and re-checked on 1 October 2026 against PowerPyx, Fextralife, PCGamesN, EliteGuias and Vandal; the description of reputation is Warhorse’s and the guides’. Not from a playthrough: checked against the sources above. Still to confirm in-game.
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