- Saving
- Saviour Schnapps saves anywhere and costs a potion; otherwise a bed or a bath.
- First ten hours
- Troskowitz, then Tomcat’s two Combat Training quests — the best experience per minute in the game — then Mutt and a book.
- Money
- Groschen come from work, not chests: the mill, the forge, dice and selling what you find.
- Two mistakes
- Eating meat or killing an animal before deciding about Lent; letting Hans pay the herbwoman.
Three things to understand before the first fight
The first ten hours
Troskowitz
Wake up, find Hans, talk to everyone. The tavern, the bathhouse, the blacksmith and the apothecary are the four services the region runs on.
Combat Training I and II
Tomcat’s two lessons are the best experience per minute in the game. Learn the master strike now, not at Kuttenberg.
Mutt
The side quest that gives Henry his dog back: Man’s Best Friend is the trophy, and a dog that fetches, tracks and bites is the reward.
Read
Scholarship is a skill; books train it and the skill books train everything else. Henry reads from the start this time.
Semine and the wedding
Wedding Crashers is where the region opens up socially; get there with money, clean clothes and a horse.
Everything Trosky, before Necessary Evil
Main quest 8 is the door closing. Seventeen side quests and eighteen tasks live in Trosky (EliteGuias, Fextralife; PCGamesN counts seventeen tasks); the ones you skip come back only after the story.
Two mistakes
- Eating meat or killing an animal before you decide about Lent. The trophy is a whole playthrough without either.
- Letting Hans pay the herbwoman. A Knight’s Word is Henry paying first, early, in Trosky.