The bars
Habits that change everything
- Assess every new enemy once. It is the difference between guessing and knowing what pressures it, and the enemy intel it unlocks feeds Chadley.
- Switch characters. The one you are not controlling builds ATB slowly; the one you are builds it fast. Cycling through the party is a free ATB engine.
- Bank one ATB segment before a boss changes phase. Every boss telegraphs a phase; the ability you have ready when it lands is worth two later.
- Aerial enemies are Cloud's Aerial Slash, Yuffie's thrown weapon or magic — not jumping at them with Barret.
- Synergy abilities that grant unlimited MP are how you cast Firaga three times in a row without thinking about hard mode's MP rule.