The six chains
Grasslands — Beck's Badasses
A bandit trio holds the relic. Towers to climb, a stealth section, a guess at which of them carries it, and gil to pay. The Founder's Bonus trophy.
Junon — Fort Condor
The board-strategy minigame: red, green and blue units against a headquarters that changes element, with Cloud, Barret and Tifa as heroes. Four boards of rising difficulty. Fort Condor Commander.
Corel — Cactuar Crush
Single-character arena rounds against cactuars, some only magic can hurt and some only weapons can. Two parts before chapter 12, two after. Cactuar Crusher.
Gongaga — the Turks' simulator
Three-wave simulator battles against Shinra units, later against simulated Rude and Elena, tied to finding buried facilities. Honorary Turk.
Cosmo Canyon — Gears and Gambits
Programme drone templates with elements and let them fight advancing flans; gliding gets you to the sites. The Gambit Paid Off.
Nibel — the Black Robes
Escort robed men through fiends and puzzles, valves to align, the ocean chocobo to cross water, the Sanguine Scourge at the third node and the Eccentric Swordsman at the end. Professional Handler.
Gilgamesh Island
- Opens in the Meridian Ocean once every protorelic chain is done; the shrine fights there also need every summon already won in Chadley’s simulator.
- Four fights: Titan with Bahamut Arisen, Phoenix with Kujata and Odin with Alexander, then Gilgamesh last, in the Enkidojo: fire and poison work, and perfect blocks and counters are the fight.
- The rewards are the Gilgamesh summoning materia, the Genji accessory blueprints and materia you cannot get elsewhere: Swiftcast, Reraise, Spare Change, Limit Support.
- Bladesman of Legend is the silver trophy; the Meridian Ocean's four intel are the island's.