Twenty tips
- Towers first in every region. The map is empty until you climb one.
- Assess is a spell you cast once per enemy type, forever. Cast it.
- Dynamic difficulty exists because people over-explore; use it.
- Party conversations before leaving Kalm, the beach and Gongaga village feed the Gold Saucer date. Talk to everyone.
- The date has six possible companions. Nothing else in the story branches.
- Magnify plus Healing is the first link to build and the last to remove.
- Elemental materia on armour, matched to the region's boss, is the cheapest hard-mode trick there is.
- Weapons level with you; change them for abilities, not numbers.
- Master a weapon ability before switching, then keep the weapon in the bag for its materia slots.
- Synergy skills cost nothing. If you finished Remake never using them, this is the game that makes them matter.
- Chocobo stops are fast travel. Repair every one you pass.
- Summon crystals weaken the summon fight. Three found, and the fight is a formality.
- Queen's Blood decks want territory before power. Cheap cards first.
- Johnny's inn tracks everything. Check it before a completion sweep to see what is actually left.
- Cactuar Crush stops at part two until chapter 12. That is not a bug.
- Can't Stop Won't Stop is the last quest and needs the other 35.
- Chapter 12 is the completion chapter. The open world stays open into chapter 13, until the temple.
- Chapter select after the credits keeps everything, including on hard.
- Hard mode: no items, no MP refill at rest points. Build for MP, not damage.
- Nothing is missable. The only thing you can lose is time.