Key fights
Rules that hold for all of them
- Assess in the first ten seconds. Every boss has a pressure condition, and half of them are not an element.
- Elemental materia on armour turns a boss's signature element into healing or nothing. It is the cheapest hard-mode strategy there is.
- A phase change is telegraphed; have one ATB segment and a synergy ability ready for the moment after it.
- Retry from the last checkpoint is free and keeps consumables used before the checkpoint. Learning a boss costs nothing but time.