Spirits are captured from defeated Yaoguai. Each gives a one-shot special move you can trigger in combat plus a passive bonus while equipped — so choosing one is really two decisions at once, and the passive is often the more important half.
Spirits
- Reduce a lesser Yaoguai to a wisp and absorb it to unlock its Spirit.
- Equip one Spirit for a burst special (a headbutt, a shockwave) plus a passive bonus.
- Swap Spirits to match a fight — some stagger, some buff, some clear crowds.
Skill trees
- Spend Sparks across the Foundation, Staff Stance, Survival and Spell trees.
- Early on, prioritise Focus generation and stamina; respec anytime at a shrine.
- Mind's Eye and Rock Solid nodes make dodging and stance play far smoother.
Spending priorities
- Focus nodes first — more Focus means more charged Heavies, your core damage.
- Then survival (stamina, health, gourd efficiency) to weather boss combos.
- Round out with stance and spell nodes that support your current plan.
- Respec before a wall boss to over-invest in exactly what that fight demands.
Spirit picks
- Early: a staggering headbutt or shockwave Spirit to open a boss for a charged Heavy.
- Defensive: a Spirit whose passive boosts survivability while you learn a fight.
- Damage: a hard-hitting special to burst during a Break or Immobilize.
- Swap Spirits per boss at a shrine — the right passive can hard-counter a fight.
Two things in one slot
How to pick one
- Match the active to the gap in your kit: a stagger if you cannot interrupt, a heal if the boss out-paces your gourd.
- Match the passive to your build, not to the boss — you keep it the whole fight.
- A Spirit you actually remember to press beats a stronger one you never use.
- Re-check the slot after every chapter; the ones you capture later are not automatically better.
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