Your staff is the whole build. It sets your damage, and several staves carry properties that change how a stance behaves rather than just adding numbers. Crafting a new one at a shrine is usually a bigger upgrade than several levels.
Staff basics
- Craft staves at the shrine using Celestial materials dropped by major bosses.
- Every staff adds a passive — extra Focus, spin damage, or on-hit effects.
- Upgrade your current staff before chasing the next; raw damage matters most.
- Match staff perks to your stance and spell plan.
Choosing a staff
- Focus-generating staves accelerate your charged-Heavy loop — great for Smash builds.
- Spin-damage staves reward Pillar/aerial play and crowd fights.
- Higher base damage almost always beats a fancy perk on a lower-tier staff.
- Keep materials in reserve so you can craft the newest staff the moment a boss drops the parts.
Crafting & materials
- Staves are crafted at the shrine from Celestial materials that major bosses drop.
- Save rare materials for the newest staff rather than upgrading an outgoing one.
- Each craft needs specific boss drops, so a new staff often follows a King fight.
- Keep your current staff upgraded so you're never under-powered between crafts.
How to choose
Craft on schedule, not on impulse
Check the shrine every chapter. Materials you have been carrying often turn out to complete a staff you did not know you could make.
Read the property, not the damage
A staff with a lower number and a property that suits your stance will usually out-damage the raw upgrade.
Match it to your window
If your build is charged Heavies, take what improves charged Heavies. Generic damage is the weakest thing a staff can offer you.
What to spend materials on
- Finish one staff properly rather than half-upgrading two.
- Rare materials are worth holding until you know which set you are committing to.
- Do not sell crafting materials for currency; the currency is easier to get back than they are.
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