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Staves & Weapons

Your staff is the whole build. It sets your damage, and several staves carry properties that change how a stance behaves rather than just adding numbers. Crafting a new one at a shrine is usually a bigger upgrade than several levels.

Still to verify. Still to confirm in-game: the full staff list, the exact materials for each, and which chapter they come from.

Staff basics

  • Craft staves at the shrine using Celestial materials dropped by major bosses.
  • Every staff adds a passive — extra Focus, spin damage, or on-hit effects.
  • Upgrade your current staff before chasing the next; raw damage matters most.
  • Match staff perks to your stance and spell plan.

Choosing a staff

  • Focus-generating staves accelerate your charged-Heavy loop — great for Smash builds.
  • Spin-damage staves reward Pillar/aerial play and crowd fights.
  • Higher base damage almost always beats a fancy perk on a lower-tier staff.
  • Keep materials in reserve so you can craft the newest staff the moment a boss drops the parts.

Crafting & materials

  • Staves are crafted at the shrine from Celestial materials that major bosses drop.
  • Save rare materials for the newest staff rather than upgrading an outgoing one.
  • Each craft needs specific boss drops, so a new staff often follows a King fight.
  • Keep your current staff upgraded so you're never under-powered between crafts.

How to choose

  1. Craft on schedule, not on impulse

    Check the shrine every chapter. Materials you have been carrying often turn out to complete a staff you did not know you could make.

  2. Read the property, not the damage

    A staff with a lower number and a property that suits your stance will usually out-damage the raw upgrade.

  3. Match it to your window

    If your build is charged Heavies, take what improves charged Heavies. Generic damage is the weakest thing a staff can offer you.

What to spend materials on

  • Finish one staff properly rather than half-upgrading two.
  • Rare materials are worth holding until you know which set you are committing to.
  • Do not sell crafting materials for currency; the currency is easier to get back than they are.
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