You equip one spell from each school plus a Spirit and a Transformation, and the right combination trivialises fights. Here's what the key spells actually do and how they slot into your kit β Immobilize alone carries most of the early game, but the others cover its gaps.
The signature spells
Using them well
- Hold Immobilize for a boss over-extension or phase change, not to open a full-health fight.
- Cloud Step's decoy buys space and its follow-up crit is huge β great against aggressive bosses.
- Rock Solid is your answer to unblockable-looking combos; time the stone through the hit.
- You unlock more spells per school as you progress β swap freely at shrines to fit the fight.
Loadout advice
Unlocking more spells
- Each school gains extra spells as you progress and spend Sparks in its tree.
- Later options (like Ring of Fire) add situational tools beyond the starters.
- You still equip only one spell per school, so choose the best fit for the fight.
- Respec at a shrine to test new spells against a wall boss for free.
π¬ Community Strategies & Discussion
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