You equip one spell from each school plus a Spirit and a Transformation, and the right combination trivialises fights. Here's what the key spells actually do and how they slot into your kit — Immobilize alone carries most of the early game, but the others cover its gaps.
The signature spells
Using them well
- Hold Immobilize for a boss over-extension or phase change, not to open a full-health fight.
- Cloud Step's decoy buys space and its follow-up crit is huge — great against aggressive bosses.
- Rock Solid is your answer to unblockable-looking combos; time the stone through the hit.
- You unlock more spells per school as you progress — swap freely at shrines to fit the fight.
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