Skip to content
COLLECTIBLES

Meditation Spots & Collectibles

Beyond bosses and chests, each chapter hides Meditation Spots — quiet places that reward you for simply finding and sitting at them. They are pure exploration currency and easy to walk past for an entire chapter.

What to find

  • Meditation Spots — quiet vantage points that reward exploration and lore.
  • Gourds, Drinks and Soaks — expand and improve your healing.
  • Boss drops — craft new staves and armour sets.
  • Use the Keeper's Shrine map and revisit chapters to mop up anything missed.

Sweeping a chapter

  • Fast-travel between shrines and clear outward from each to cover the whole map.
  • Meditation Spots are usually on ledges and scenic overlooks — look up and off-path.
  • Grab gourd and drink upgrades early in a chapter so they help with its boss.
  • Return in New Game+ for anything gated behind late abilities or questlines.

Why bother

  • Meditation Spots reward exploration with lore, materials and sometimes upgrades.
  • Gourd, Drink and Soak upgrades from side areas directly raise your survivability.
  • Boss drops let you craft the newest staff and armour ahead of the curve.
  • They also count toward 100%, so sweeping them saves an NG+ backtrack.

What to know

  • They are marked by the scenery, not by the map — look for a deliberate, still composition.
  • They tend to sit just off the main path, usually at a viewpoint.
  • Sitting is the whole interaction; there is no fight and nothing to fail.
  • They are worth a detour: the reward compounds over a full playthrough.

Twenty-four, and where they sit

  • Twenty-four in total, spread across five of the game's regions.
  • Chapter 1 hides three. Chapter 2 has six, Chapter 4 another six, and the last four are in Chapter 5.
  • Each one is a single Spark, and a Spark is a skill point: you spend them at any Keeper's Shrine, in the Self Advance menu, on new spells and abilities.
  • That accounts for nineteen; the remaining five are in Chapter 3, confirmed directly rather than by subtraction (see the note below).
  • Twenty-four Sparks is a meaningful chunk of a build, which is the real argument for the detours.

Cross-checked

Cross-checked on 5 September 2026 against the meditation-spot walkthroughs of Sportskeeda and GamerGuides: 24 in total, split 3 / 6 / 5 / 6 / 4 across Chapters 1 through 5 (none in Chapter 6). What is still unverified is the only thing reading cannot settle — nobody here has played it, so exactly what finding one grants beyond a Spark remains to confirm.
← Back to Black Myth: Wukong Guide

Content last reviewed

Community tips

Short, practical things that helped you on this page.

Sign in to leave a tip.

Support the Guide

Did This Guide Help You?

GuideVault is free and independent: no ads, no tracking cookies. If a guide saved you time, supporting the project keeps it that way.

🅿️

Donate via PayPal

Any amount — no minimum. Every donation helps keep the guide updated with every new patch.

💙 Donate with PayPal

One-time · No subscription required

🔴

Subscribe on Patreon

From €3 a month: new guides a week early and your name in the credits below. From €5: your own card style, a vote that counts ×2 on the next guide, saved builds and 5 Game Memory slots. With Legend: 25 slots, a ×5 vote, focus mode and export.

❤️ Join on Patreon

Cancel anytime